Stash Nodes

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I have a lot of STASH nodes in my scene. How i can stash inputs on them all in one time?
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Hey Danil,

you can create a null or something. give this null a button via the edit parameter interface. in here you have to drag your “stash input” buttons onto the field: “Drop parameter here to add new links” under Channels tab.

Cheers
Philipp
Edited by CYTE - May 8, 2018 04:24:52

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Stash Button.JPG (91.5 KB)

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Thank you, Philipp. I`ve try
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Danil Shaposhnikov
I have a lot of STASH nodes in my scene.

can I ask why?
Stash nodes are great for storing data - but I'd not rely on them for regular work, they will bloat your scene file and it's easy to inadvertently loose that data.
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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I ran into this problem with Arnold Renderer. I had a Material node at the end of the Geo Skin chain. But no materials could render off my primitive groups because those attributes had been wiped clean from the Geometry Spreadsheet. So I read this thread, dropped down a File Node to write the contents to a BGEO file, and then read off that BGEO file with all my primitive attributes preserved. Now my materials render just fine.

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Houdini Arnold Autorig Fix.png (55.2 KB)

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