I just have a short question about looping. I followed the tutorial from Peter Quint on Looping a pyro flame (https://vimeo.com/46910933). He mentioned to disable the gas resize node, and he was right . Not to do so will lead to strange results.
So I want to know, if there is a an easy way to loop a pyro sim with gas resize turned on or a similar technique. Without gas resize the average size of one frame is approximately 2 GB; with a lenght of 250 frames, this is unfortunately to much for my single machine.
hey and thanks, don t know if I get you right here, but will that solve my 2GB per Frame Problem? Or maybe someone can explain a bit further to avoid misunderstandings, please? Or is there some kind of explanation/tutorial on the net?
well I don't have the Game Development Toolset, but it seems that he is using a static volume in his example. So i think its just like the tut from Peter Quint, just a bit more straight forward due to the make loop node.