Assemble erases uv

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I am making a simple destruction.
When I finish breaking object with voronoi, I need to make UVs for inside parts while preserving outside (it already has UVs)
However, after UVs, assemble node is erasing all Uvs.
If I tick off create packed geometry, uvs reapear, but then simulation is not working.
Can someone tell me what am I doing wrong?

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Uv_problem_01.jpg (245.0 KB)

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Unpack after your simulation.
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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Sry for refreshing an old post but, I have kind of the same problem with the new vertex animation node:
Packed primitives are required for the export to work, but then I dont have UVs. If I unpack after the sim, I have UVs but I cant export through VAT. Any ideas?
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