Importing mesh with different parts

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Hello,

I'm trying to import FBX geometry that consists of different parts all combined into one. Say for example you want to import a car from Maya, but the way it's modelled is with separate assets. I want all these to be recognised as one object, so I can use boolean and fracture it. However it keeps detecting them as separate parts of the same object. I tried file>import and I tried a new File node and nothing seems to help.

Am I missing something?

Thank you
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Use File > Import to import the FBX, then create a new Geometry container. Use Object Merge to point to the root path of your imported FBX container, then append /* to the merged path. This will merge everything in at the same time. Depending on your settings, these might be loaded from the FBX as Packed Disk Primitives, so if you want to boolean or otherwise modify the mesh, be sure to use an Unpack SOP before processing the geometry.
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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Hi thank you for replying. What do you mean “then append /* to the merged path”? I've got the objecte merge, I got the geometry from the fbx subnetwork.

If I unpack it wouldn't that mean that each object is separate again?

The way you suggest (I'm stack at append) seems to do what I need, most of it is staying combined and boolean does indeed fracture it, but if I use Explode two pieces seem to move away as if they are still separate, the rest are combined though which is nice
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The are improted as “All geometry” by the way, I just can't figure out where the append /* goes or what it is.
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literally just add /* to the path of your FBX subnet in the “Object 1” field of the Object Merge SOP

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MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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Hi thank you for all your help!
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