I'm doing character rig work and I just needed some clarification on why an alembic network object merged into a geo container won't move when parented to a fetch node. If I load the alembic itself into the geo container and then parent it to the fetch it works just fine.
As an alternative I'm curious if there's some node trickery I can do to drive the alembic transforms in SOPs.
In more detail I have an alembic with multiple character parts (body, eyes, teeth), and I'm using a delete to separate the eyes out. The material node happens before the delete so I can have the shading in one place. I'd like to drive the eyes based on a head bone located a level outside the current container. The only way I currently know how to do it Object Merge/Load the eyes into a separate geo container and use a Fetch node/the Head bone itself to do parenting. I prefer the fetch since the network is cleaner.
Object level fetch, object merge, and alembics
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- eldiren
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