HDA performances

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Hello !

We are actually in pre-production for a film, and we'd like to estimate how Houdini is viable for massive cloths simulations for us.
The engine could be a real advantage, but at the moment the 3dsmax engine doesn't seems to be powerful.
We've made a really simple scene and this doesn't seems to be that powerful for the moment.

- Simulation seems to be slow for a simple plan of 100 polys.
- Animation is visible only when you play animation in the normal way, revert is not doing anything
- I don't know how the magic is operating but the resulting animation of the cloth is not bake-able with pointCache and this is a huge Stop for us.

Have we made basics mistake in the HDA construction or is there any way to optimise performances ?

Thanks !
-p-
- http://tatprod.com/en/ [tatprod.com] -
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A simulation of 100 polys shouldn't be slow–are you able to send me a hip file for testing?
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Image Not Found

Indeed ! Forgot to send it.

Here it is.
3dsmax 2017
H Version 17.0.352
H Engine 3.2 (api:28)

Thanks !
Edited by TATstudio - Feb. 22, 2019 04:50:29

Attachments:
testClothHDA_02.max (560.0 KB)
TAT_lgr__cloth.hda (48.8 KB)

- http://tatprod.com/en/ [tatprod.com] -
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