I'm following along Entagma's “Adding Houdini To Your Arsenal” series and I'm running into a problem where the Boolean Shatter operation seems to be doubling my geometry.
I'm shattering a box (geo A, treated as a solid) with an open surface (geo B, treated as a surface). Using the below settings:
I have 400,000 polys before the boole. Afterwards, I have 800,000 polys + visible z-fighting in the viewport render
Can anyone help figure this out? I've mirrored the Entagma procedure perfectly AFAIK but they don't seem to have any duplicated geometry after the Boolean shatter.
Thanks!
