How to make particle cover and object ? [SOLVED]

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Hi, i am kinda new to houdini. I have scene a plane emitter emits particles, those particles follow a curve with popcurve and then i want them cover target object. Pop attract didnt work and too sensitive or i dunno how to use properly. It didnt cover whole geometry. Sways a lot around the object etc. Xparticle terms, how to achive XPCover in houdini ?
Edited by dealenki - March 30, 2019 21:34:40
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Ok i find the solution. If anyone wants that what. Use pop steer seek node in pop net, switch attraction type to points and at the force tab increase breaking scale
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