Hi,
I'm trying to simulate just the outer layer of wax evenly melting off of an object. Like the object is shedding it's skin, so to speak. I want to have the heat source evenly distribute the heat on all of the particles on the outside edge. I hope this makes sense. Could someone describe to me how I can I do this? At the moment I have a sphere heat source that I animated to go around the object in a circular motion, but it just isn't quite doing what I'm looking for. It would be better if the heat was more evenly hitting the outside.
Thanks in advance,
Devin
Evenly heat the outside particles of a Melt object
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- devinj898
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