Evenly heat the outside particles of a Melt object

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Hi,

I'm trying to simulate just the outer layer of wax evenly melting off of an object. Like the object is shedding it's skin, so to speak. I want to have the heat source evenly distribute the heat on all of the particles on the outside edge. I hope this makes sense. Could someone describe to me how I can I do this? At the moment I have a sphere heat source that I animated to go around the object in a circular motion, but it just isn't quite doing what I'm looking for. It would be better if the heat was more evenly hitting the outside.

Thanks in advance,
Devin
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