rotate normal vector in 90° steps

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Hey,

I'm quite new in Houdini . I need to scatter objects to a rotated surface plane with correct normals and a 90° variation in one axis. I tried to split and add a new vector to @N inside the attribute wrangle, but it just assigned a world rotation.

Thanks
Edited by Timon3D - Aug. 14, 2019 18:46:28

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