When i drop the hda to unity, HEU_TerrainUtility.GetDetailMapFromPart() first been called, get correct data.
Then i change some parameter, HEU_TerrainUtility.GetDetailMapFromPart() just return same result as the first time.
I open the hip file to debug(HoudiniEngine->Debug->Open Scene in Houdini), the detail map is correct changed accord to the new parameter.
Why? And how could i debug this problem? because HEU_TerrainUtility.GetDetailMapFromPart() call some function in dll, so i can't debug this function.
Thanks.
HEU_TerrainUtility.GetDetailMapFromPart() don't update.
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- ChenA
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