I'm creating a node network, selecting faces in groups and blasting/deleting them, then adding and repeating this.
However, changing any of the selected faces at one of the top group nodes, results in changing primitive numbers which causes a cascading effect: any downstream nodes will now be blasting different primitive IDs.
I have to traverse down through the entire network from where I changed the group nodes to reselect faces.
Can anyone suggest a better workflow? A knowledgeable colleague mentioned I can group by assigning and grouping by attributes rather than primitive IDs from the get-go, but may be subject to errors when geometry starts changing.
Delete and Blast - renumbering my primitives
2627 2 0-
- alfyou
- Member
- 18 posts
- Joined: Dec. 2018
- Offline
-
- akirasun_sh
- Member
- 26 posts
- Joined: Dec. 2019
- Offline
-
- alfyou
- Member
- 18 posts
- Joined: Dec. 2018
- Offline
-
- Quick Links

