do we have something like zbrush clay polish in houdini or in third-party asset libs? In zbrush it's perfect for polishing stones, terrains, etc.
Or maybe someone knows how to make an analog in SOP/VOP?
My current work flow - procedural source mesh, then volume/heighfield with noises and/or erosion, convert back to polygons, labs mesh sharpen, and again to SDF for cleanup and back. But labs Sharpen is not Clay Polish at all
