So I’ve been importing static OBJs and FBX into Houdini. Doing fine stepping it up a bit.
Trying to import a Mixamo animation ran through Daz 3D>Marvelous Designer>Cinema 4D into Houdini as FBX and Alembic Filmboxes.
Whenever I import a static FBX the Collision works fine. VDB/Volumes do what it usually does.
When an Animated FBX Model from Mixamos Model and Daz 3D’s model imported it brings in this square invisible Bounding Box around the character whenever a Volume Node is applied.
Tried running the model through VDB>Convert>Back into VDB and it keeps the Invisible Bounding Box every time a Volume Node is applied.
Not sure what to do now.
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