Directing volume noise along curve or normals

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Hi everyone;



I'm hitching my head trying to answer a basic question in houdini. I'm trying to do a vortex cloudbed like this one :



I tried different approach, and this is what I came with :



So it seems really bad.



This is the idea:



I generate flat cloud shapes (6 different ones) , export them as .ass and then scatter them with an instance node.

Inside my instance I have a pop simulation with a vortex force applied (so each "cloud island" is moving as if it is in a vortex)

The issue I have is that I dont know how can I get a "round" shape (like a realistic vortex) since my noise is linear.



The current thing looks like this:



And I want my noise to follow a curve like that:




Do you have any idea how could I do that ?


Here is a screen from my volume vop to do the noise on my volume :



Do you think the .ass scattering is a bad approach and I should do something else like just one big VDB with a "vortex noise" ?

(The thing is that using only one vdb seems to be less controllable and memory heavy)


Thanks a lot for your time reading this !
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