Taking Vellum Cloth to Game Character in Unreal Engine

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Hi everyone. I have created a Vellum Cloth Simulation for an animation for a Game Character.
I am trying to figure out a way of exporting it and adding it to the Animation Sequence in Unreal Engine.
I tried exporting as Alembic or FBX. But neither is getting added in any way.

I am exploring following two options but can't figure out a way to implement either of them:

1) Attaching the cloth to Character Skeleton, creating a Morph Animation from Vellum Simulation and then somehow getting them into Unreal Engine.

2) Import the cloth as an Animated Skeletal Mesh into Unreal Engine and then attach it as an Additional Mesh inside Animation Sequence.

It will be a great help if anyone can explain a way of implementing these or any other way of doing it.
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Hey, I know it was a good question, but six years later, I still have the same issue—I can't find examples of how to do it!
And I guess it will be ignored...
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