Make fractured rbd object stick to surface of collider

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Hi,

I have a fractured simulated object that is colliding with other object and I want to make some of the pieces to stick to the collider for rest of the simulation. I am not sure if I should do it with constraints or if there is any other way. I found this example video which is pretty much what I am looking for - Sticky RBD sim [vimeo.com].

I will be really grateful for any advice or example file.

Thank you.
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