I got an animated texture, tiff sequence, which renders fine in mantra/karma, but in houdiniGL/viewport, or the opengl output, it is kind of unstable. it never plays back, and it sometimes doesn't load. if i stop the playback, it sometimes updates, and sometimes leaves the geometry blank, like there is no texture at all.
I tried a few different resolutions, somewhere between 500x500 and 1500x1500, and checked/unchecked some options in the texture display menu, but so far no real succes.
Is this normal behaviour? I'd like to have realtime playback in the viewport to time the camera animations but it's pretty hard like this.
I'm running houdini 19.0.455 on a ryzen 5800 pc, with a 1080Ti, and a NVME SSD with write speeds of about 1200Mbps.
texture sequence not updating
1514 0 0-
- rickvdvulkaan
- Member
- 34 posts
- Joined: Oct. 2019
- Offline
-
- Quick Links
