Walk cycle

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Hello guys

I have the following issue, the walk animation is not in cycle, start and end frames are almos the same. My question is how to change the local transform of end frame to be as local transform of the first frame, to make walk looped

I have used Blend Skeleton or Motion Clip but the result was not what I expected

Lets give additional info
In 3d studio max I am working on same walk cycle in Character Studio, and making new layer and copy/paste the first pose over last pose gives the intendet result, is there a way to reproduce the result in KineFX
Edited by HGaccount - Jan. 14, 2022 09:22:51
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I think I found the solution First found the difference between poses (first and last) then transformed the skeleton with that difference

Looks as I expected
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