I have this issue where I'm using a mixamo fbx and try to apply custom mocap. I know I can have an fullbody IK solver however I think I should just be able to apply the FK animation from one skeleton to another yet I failed at it.
I tried FK transfer since they both share the same bone names and hierarchy and I don't see any change which makes me think I did something wrong.
I did notice that bone axis are quite different between the two rest poses, see below. The blue skeleton comes from my mixamo character and the white one is the custom mocap.
Has anybody done something like this?
cheers
calin
