Scattering and performance using Karma

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Hello!
I'm quite new to Houdini, and I'm trying to create an environment.
The biggest problem is performance, since it constantly fills all my ram (64gb)

When I scatter the elements with low poly and low density, the scene kinda works, but if I add higher version of the objects, it just freezes.



I was reading I should be using packed geometries or instances, but I can't find the workflow to use with Karma/Solaris.
Inside the Lopnet I use a copy to point to create the copies of the trees/rocks.



Many thanks!

(also, this is the scene https://ufile.io/6laimgb1)
Edited by gino_demurtas - Feb. 11, 2022 14:07:57
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