Hey everyone!
I'm struggling to create sweep/polywire geometry that will function procedurally with intersections. At the moment I am trying to get Sweep geo to work as I would prefer to use the UV functionality within the Sweep node. Polywire produces a useable mesh but it is not ideal and UVs are a pain. I am somewhat familiar with VEX but no expert so vex solutions are welcomed if you have them. I currently have used a polypath node to separate out each section and swept those individually but have hit a dead end. Any ideas would be great!
                    
					
                    
                        
                            Swee/Polywire Intersections
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 - LachlanThorpe
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 - Joined: March 2019
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