I'm trying to export an alembic of an RBD Bullet Fracture sim to be textured in Cinema 4D/Octane, with one group of pieces textured with one material, and the other group with another. But when I export the alembic (using rop alembic, and also tried the alembic export function from the file menu) the pieces are just numbered into the thousands, and I can't easily differentiate which pieces should be which material.
I've attached a basic example of the problem. Basically, once the alembic is in C4D/Octane, I need to texture the boxes with one material, and the spheres with another. I've tried using the group node, but I'm still a novice, and could very well be doing things wrong. Any help would be GREATLY appreciated. Thanks so much!
Help applying multiple materials to fractured object pieces
1955 3 3-
- peteyWheatstraw
- Member
- 5 posts
- Joined: Dec. 2019
- Offline
-
- EVargas
- Member
- 28 posts
- Joined: Jan. 2022
- Offline
Hi, looking at your primitives I only see a "name" attribute. Have you tried assigning materials in Houdini before export? When I was experimenting with export OBJ/FBX, I noticed it usually works if we have a "shop_materialpath" attribute created.
If you like code, one way is to add a "primitivewrangle" with VEX "s@shop_materialpath = 'MatSpheres';"
If you like code, one way is to add a "primitivewrangle" with VEX "s@shop_materialpath = 'MatSpheres';"
-
- tachbek
- Member
- 47 posts
- Joined: Feb. 2017
- Offline
-
- peteyWheatstraw
- Member
- 5 posts
- Joined: Dec. 2019
- Offline
-
- Quick Links

