There are two bullets and a lot of smithereens flying through. Currently especially the bullet seems to be pushing the smoke away with a big invisible ball around it.
So I tried to correct that using velocity scale in the pyrosolver. I believe that only changes the strength of the effect, it does not reduce the area around the collision objects.
So is there another parameter I can use to correct this? Is there maybe something wrong with the collision object itself? I used collisionsource to create the collision SDF and the v attribute on the collision points. Some of the very small shivers in the scene are too small for the SDF's resolution, but most of them are not. Also the bullets are well represented in the SDF.
Do you have another idea what else might be the reason here?
Thanks for any ideas!

