
I have a plan to create custom Sopmodify HDA, which will dive into "its" obj/geo.
My plan is to:
- import USD assets made in other software, into Solaris
- modify and animate those imported assets in /obj/geo (instead of the inner subnet)
- create another effects in another obj/geo nodes (and sopimport them into Solaris)
- preview all the objects and animations in the /obj context
- do the lighting and rendering in Solaris
Please, is there any technical problem about it?
I realize this is not how USD and Solaris was meant to be used.
But for my "one man, mainly SOPs and DOPs and fast viewport preview of animations", this feels like a way to go.