Hey ! how are u ? I have to do a simple flip simulation but im having a lot of troubles. Anyone could help me? I have to fill this volume with water , and simulate it with a creature inside. The camera will be upon the hole. The water should be quiet but it moves a lot. And sometimes does whatever. I dont know what im doing wrong and im kinnda desesperated.
Your text to link here... [imgur.com]
Your text to link here... [imgur.com]
I can share the hip file if anyone can help me.
Your text to link here... [imgur.com]
I can tell u how i setup the simulations maybe someone can see the mistake. With the inside geometry and the flipsource node with initialize parameter in Sink i created the flip object inside a dopnet. And with the outside geometry i created the static object (vdb for collisions) and with a geometry test i created the rb object (vdb for collisions) that i will replace when i solve the water.
Thankss! Please really need help
FLIP Simulation Sink Water
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- nacho.cristina123
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- w_maro
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- upload the hip file
so we can look at your scene
from what I see
- the mesh seems very small in your screenshot
- and what do you want to achieve with the multisolver ?
I have to fill this volume with water , and simulate it with a creature inside.
what exacty does that mean ?
- you have to fill up the Volume with Water from the Ground up ?
or should the Volume is filled with Water and the creature interact with the Water ?
so we can look at your scene
from what I see
- the mesh seems very small in your screenshot
- and what do you want to achieve with the multisolver ?
I have to fill this volume with water , and simulate it with a creature inside.
what exacty does that mean ?
- you have to fill up the Volume with Water from the Ground up ?
or should the Volume is filled with Water and the creature interact with the Water ?
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