How to Import USDZ Material into /obj Context

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I have a USDZ file from a photogrammetry product called PolyCam.
I can load it in Houdini Solaris and I get geometry and textures through a basic surface shader.
I want to be able to bring the geometry, textures, and material into the /obj context.
If I use a LOP Import SOP inside a geo node in the /obj context, and append a USD Unpack to Polygons SOP, I only appear to get the geometry, not the material.
The same happens when I try a USD Import SOP with Unpack to polygons.
How do I import a surface shader from the /stage context into the /obj context?
Thanks

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Jeroen
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I am interested in an answer too!
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