Art direct a vdb morph?

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Hey,

this is driving me completely nuts and I don't get it. I have a simple VDB Morph setup where one shape is sucked into the other to get a growing effect. But for some reason it makes this indent in this special place of the geometrie. How can I address this I would like to have it more uniformly like the blue line in the screenshot. Is there something wrong with the mesh or how I created it. It happens always at this specific point, doesn't matter from where I start the growth effect. I know that a VDB Morph is just blending the values but can I Influence that on how and which path it should take. I mean why is specificity there moving slower to fill in?

I uploaded the .hip and Geo.

Attachments:
ShoeSole_VDB_Growth.zip (1.2 MB)
d.jpg (255.2 KB)

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was solved. seemed to be an issue with the geo. I remade the geo from a spline and quadremeshed it. that fixed it.
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