How to have a rigid body without any bounce ?

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Hey !

I'm working on an animation with RBDBulletSolver (Gif below) and I would like to have the rock without any bounces at the end. Modifying the density of my rocks doesn't change anything as I have to modify my settings of the simulation and finally they're still bouncing so I just check the box "Ignore mass" in the PopAxisForce node (inside of rbdbulletsolver). Any idea ?



¬ Thanks for reading !

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A few things to try in addition to reducing the bounce parameter or setting i@bounce to zero:

  • Add POP Drag and POP Drag Spin
  • Increase RBD solver substeps
  • Check collision geometry and modify collision padding as needed

With a bunch of simple cubes I found that increasing substeps to 20 or more had the biggest impact on enforcing the lower bounce parameter.
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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