Usd crowd agent scaling

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Hi,
just testing import/export for crowdsimulations between Maya and Houdini. I imported my agent via USD and the scaling is not adapted to Houdini units. Is it save to use a transform node just after the agent sop and scale it down, or can this create some unwanted sideffects? Another way would be the usage of the scale parameter in the crowd source sop. Any ideas what's better?
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I think either should be okay - the main thing to check, if you're using the crowd solver, is the 'pscale' attribute value which affects the size of the bounding sphere used for avoidance
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Great, thanks for the pscale hint.
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