I have a text file that is generated in Unreal Engine through a C++ blueprint that is inputted straight into Houdini which reads it an positions points according to the text file that is generated.
I'm having difficulty generating stuff when Houdini is running as it seems to take control/lock of the text file as I can't overwrite it, here is my node network:
Does Houdini lock files that are in use in a network, and is there any other way around it? I've thought about making a copy, but H will never let me save through U as I assume it's locked!
