The default HDA inspector has tons of buttons that we won't be using that are just increasing the risk for user errors. We'll be using this HDA to create geometry to be used with Particle Systems, so we don't need it to exist in the scene.
I'd like a very clean UI in its own window and for the user to be able to set everything up before pressing a button that would then process the HDA and prompt the user to choose a save location for the resulting FBX.
Is this even achievable? If it is, would it be possible to provide an example project? I just think that it would be very useful...
As a bonus question, would it also be possible to control the exported mesh's Import Settings? I need "Weld Vertices" to be off specifically for those meshes, but I don't want to use a processor that will affect all meshes in the project.