Solid Object from Fluid

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I was watching XKs fantastic presentation called Hyperrealism. Tactility. Emotion. on Youtube.

They showed some Rnd for their Projects and briefly showed the effect of liquid forming into a solid cog.



Link to the effect in the video [youtu.be]

I've seen the effect a number of times but I never found any good information on how to achieve it. The sparse amount of tutorials I could find all used some derivate of the suction force shelf tool. But all these lack the "hardening" effect where the liquid comes to a standstill. It looks more like the liquid is merely confined to a certain space.

I tried Flip Fluids and pushing the particles inside the sfd representation of my desired shape and nulling their velocity as soon as they are inside the sfd. I also tried the same with Pop Fluids but with even less success.

I'm sure there is more to this particular effect and probably it's a blend of numerous methods. But if anyone has created the same kind of effect before and could give me some pointers I'd be much obliged.

Cheers!

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XK.png (1.7 MB)

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Could try initializing your fluid in the shape of the object, sim it breaking apart, re-time the caches in reverse. Might be harder to art direct though but worth a shot.
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Looking at the video I think you might be right. The example indeed looks like it is in reverse.
However, what I want to do, is to melt a cog and then recast it into its shape. So I need to find a solution for the transformation from fluid to solid.
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