FurDude Skeleton Merge Blend Issue. {Fixed}

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Joined: Feb. 2022
Hi, trying to follow along with this tutorial.

Specifically right here....
https://youtu.be/qCBQUilJVg8?list=PLXNFA1EysfYl8k8tEcjknN66L0jqbixMB&t=136 [youtu.be]

I get a malformed mesh after adding the deletejoints2, parentjoints2 and rigpose1 into the right path and then skeletonmerging in that path and selecting it for blend.


I think I fixed it with a google search pointing to the below:

See here. https://www.sidefx.com/forum/topic/85924/?page=1#post-371603 [www.sidefx.com]

It appears the path forward is always name the joints you are merging in from the selected blend.

If my skeleton messed up after a merge, I just went back and inserted the join names I was merging back in. Seemed to get me all the way to animation just fine.
Edited by zero_expectations - May 22, 2023 13:13:39
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