Hello everyone!
I'm creating my own HDA to single and batch process mesh and create LODs, nothing crazy so far, I took some inspiration from the Labs LOD node, try to break it down and rebuild what I need. Everything is working pretty good but when I'm trying to output an FBX file some attributes disappear. I just need "name" and "fbx_node_attribute" so Maya and UE5 can recognise everything properly.
I'm not using the Labs LOD because I'm going to integrate collision mesh as well in the output.
I don't understand how they achieve to output the FBX without loose any attribute, so far or I've the "name" or "fbx_node_attribute" I can't manage to have both.
I leave some images of the geo spreadsheet and the nodes if anyone can help me in any way especially if someone want to explain me how they achieve to render in the Labs LOD would be much appreciate it!
Thanks!
Save LODs in FBX without loosing attributes
911 0 0-
- DadoGaggio
- Member
- 3 posts
- Joined: Nov. 2022
- Offline
-
- Quick Links
