I understand the initial part of the tutorial. The instructor group specific edges they want to fold in/out to later plug into a vellum constraint type>Bend Across Triangles
The "problem" he shows is that the constraints are not corresponding to each specific group led in the geometry stream. Proven by attaching a null to the Out_Constraint and displaying no groups. So what is needed is to transfer the group information from the geometry stream plugged in the vellum constraint node to the constraint pink socket, and for that, he uses point wrangler nodes:
I am really lost since I do not know VEX and even using Chat GPT I can not fully understand the explanation. I am wondering if there are other ways to do this without code. I checked the vellum constraint node, and it seems to have a group option to specify edges where to act. So why he isn't using that instead of writing code?
There are high chances, I am aiming to high trying to follow this tutorial, the comments section shows people describing this video as a straight and clear tutorial, but I find it quite overwhelming.
I hope someone can take the time to explain this in a simpler manner in order to understand how to recreate the simulation, which I love. I do not want to do things I do not understand just for the sake of having a nice animation, ultimately I am aiming to expand my portfolio to show things I understand how to reproduce.
Thank you


