I edited this for clarity. I am wanting to create a landmass for UE5. I have created a 5kx5k terrain. There are several things I am specifically attempting to do.
1. I want to clamp my land around 150m from the floor is the island height. Multiple island creation 2. From the islands I want to create a falloff slope 20 meters out with a 10 meter slope. Simulate a beach area 3. I want the best way to only affect the land mass on the floor. In this instance I want to create surface details and put a crater in where I can possibly hide game artifacts.
The concept here is create both land and sea features that can be used in the game.
Ok, so I think I made a bit of progress here. I used a mask and attached it to the terrace. I think used that to raise the sea floor a bit. This is the results. Not ideal. Any suggestions?