Hi!
I'm a newbie in retargetting.
I want to retarget my animation to another skeleton hierarchy (different number of bones) - I want my source animation to be perfmored on the target skeleton. I'm not interested in hooking them up to a mesh.
Both animations are .bvh.
If it helps, one animation is from LaFAN dataset (https://github.com/ubisoft/ubisoft-laforge-animation-dataset) and the other was created using Vicon (I don't really know the details)
In the attchement you can see both rest poses.
I'm very confused - should I manually rotate each and every joint of both animations, so that they are both in t-poses? Where should I do it? In Rig Match Pose?
Thanks!
Retarget animations with non t-pose (weird) rest poses
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- wpachowiak
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