Retarget animations with non t-pose (weird) rest poses

   1376   0   0
User Avatar
Member
1 posts
Joined: July 2023
Offline
Hi!


I'm a newbie in retargetting.

I want to retarget my animation to another skeleton hierarchy (different number of bones) - I want my source animation to be perfmored on the target skeleton. I'm not interested in hooking them up to a mesh.
Both animations are .bvh.
If it helps, one animation is from LaFAN dataset (https://github.com/ubisoft/ubisoft-laforge-animation-dataset) and the other was created using Vicon (I don't really know the details)

In the attchement you can see both rest poses.

I'm very confused - should I manually rotate each and every joint of both animations, so that they are both in t-poses? Where should I do it? In Rig Match Pose?


Thanks!

Attachments:
Screenshot 2023-08-25 220805.png (1.2 MB)

  • Quick Links