Simulating a car suspension with Vellum

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Hi.

I want to simulate a car suspension with Vellum, for which I'm using stitch constraints.

My question is, I'd like to break the suspension joint on impact and break the piece that joints the wheel to the body, but this piece need to be cloth or hair to be able to have breakable welds right? As I said, as of now what holds the wheel to the body now are stitch constraints.

I tried to have hair or cloth but I couldn't make them stiff enough to work as the car suspension, so abandoned the idea for now.

My best guess is that this could be solve fiddling inside the solver, maybe creating new clusters of grain pieces on impact, kind of a 'grains fracture' thing if you will.

Attachments:
houdini_ts66QGJOqe.gif (1.2 MB)
houdini_adohAuxawN.png (1002.4 KB)
houdini_rgudVdfP7U.gif (1020.6 KB)
car_vellum_01.hiplc (972.6 KB)

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