I'm trying to do a car crash scene largely following the logic of this tutorial [www.youtube.com], which is creating vdb for the car, then use rbd material fracture to fracture them, and lastly use the fractured pieces to deform the original geometry.
However, I found my RBD fracture produces too many small pieces that does not seem to be properly constrained by connect adjacent pieces and RBD constraint properties; those pieces tend to flying off upon impact. As such, when used to deform the original geometry, produced a very exaggerated result.
Is there a way I can limit the smallest size of the fracture, or any other method, with which those tiny pieces can be eliminated?