Agents with Point Animation

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Hi,

I am trying to integrate crowds into my workflow in cellular medical animation. Cells are usually animated without bones, and rely on point deformation and noise based point animation. I am wondering if it is possible to use point animations, without bones, as agent states? So far, I have had no luck, but I could be missing something. There seems to not be much info on this topic
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You can also do blendshape deformation with agents, so that could be an option depending on what you need
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I think that would be less ideal, as it is not a matter of an animated cell going from A-B, but more like an overall jiggle/wobbly sort of animation. My current thought for a workaround is to make the surface points into kinefx bones - just gotta work out how to link kinefx skeletons to an agent...
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zakkatara
Just gotta work out how to link kinefx skeletons to an agent...
You can use the Agent from Rig SOP for that - there's a helpcard example with a full example of the workflow
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Got it working! I missed that node somehow. I am so glad that there is a workflow for this. Thank you sir!
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