Hello.
I'm trying to create the water inside a geometry with FLIP Solver SOP.
But, If completely enclosed by collision geometry, the water will be lost.
If some of the collisions have holes in them, I can simulate something close to what I am looking for.
I would prefer to use collision geometry without holes, anyone got an idea on how to do it?Can we do that using the FLIP Solver SOP node?
Flip simulation inside a Geometry with FLIP Solver SOP
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- S-kitagawa
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- sekow
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- S-kitagawa
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