Place a 3x3 composition grid on the camera

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How can I place a 3x3 composition grid on the camera? I made a grid and connected it to the camera but it comes like this. I don't see any grid through it.



I tried applying a texture to the viewer foreground but it comes out to be like this.
Edited by proceduralist - Feb. 28, 2024 05:40:01

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camera grid.hip (492.2 KB)
RULE OF THIRDS.png (12.8 KB)

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In the first case you dont see the grid because it is directly on the camera. you have to offset it in Z direction. Other than that keep an eye on the camera clipping values. I recommend using qlib library as it comes with a camera plane besides other useful stuff.
qlib [qlab.github.io]

Cheers
CYTE
Edited by CYTE - Feb. 28, 2024 05:57:51
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CYTE
In the first case you dont see the grid because it is directly on the camera. you have to offset it in Z direction. Other than that keep an eye on the camera clipping values. I recommend using qlib library as it comes with a camera plane besides other useful stuff.
qlib [qlab.github.io]

Cheers
CYTE

Ah man! I have had more incidents of my common sense not working while using Houdini than any other software. It works now. Any way to develop a flexible system so that the grid is automatically developed with respect to the camera aspect ratio? And any way to get more type of frames like iIn Cinema4D, we get such frames on the fly easily including golden ratio frame too.




I installed qblib. Not fully sure how to use the camera plane component. I did this. I get the camera plane exactly facing the camera but it stays behind my geometry. How to fix it?
Edited by proceduralist - Feb. 28, 2024 06:58:00

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camera grid_re.hip (658.3 KB)

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C`mon, plane distance
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CYTE
C`mon, plane distance
Sorry. My bad again. Any way to get golden ratio grid in this?
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You can try dylib dylib [github.com]
It has composition guides obj node that comes with a golden ratio spiral/grid and many other options.

Cheers
CYTE
Edited by CYTE - March 5, 2024 02:37:11
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Thanks! Will surely give it a shot.
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