Different unreal instances for each point in copy to points

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Hey everyone!
I'm creating a pretty basic HDA where points are scattered on a circle. For each scattered point, id like to create an attribute with using unreal_instance. The string value of that attribute create would be a parameter.

Is there a way to create the unreal_instance attribute for each point seperatly?
meaning that if I have 5 points, my HDA parameters will include 5 strings.

So far I couldnt find a way to create a seperate instance for each point. I tried using the unreal_split_attr with no success.
Thanks in advance!
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have you tried attrib randomize with custom discrete as distribution?

you can then expose those values in the hda
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