Roll and Twist in VEX.

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Hi guys, I started diving into VEX a few week ago with the help of JoyOfVex.

I found two cool functions in the Orient Along Curve node called roll and twist. I was just wondering if someone knows how to recreate these two functions in VEX exactly the same as they are described in the (Orient Along Curve) documentation.
It seems very interesting, and I’d love to learn it!



Thank you!

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