SSS Skin in Karma vs Cycles

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Hi, Was wondering if anyone had any suggestions for how to get a similar look out of karma that you get out of the cycles principle shader when the SSS mode is set to "Random walk ( skin )" I've gotten really nice results in blender but am struggling to recreate in karma.

From the docs this is what is apparently going on in that sss mode: Random walk method optimized for skin rendering. The radius is automatically adjusted based on the color texture, and the subsurface entry direction uses a mix of diffuse and specular transmission with custom IOR. This tends to retain greater surface detail and color and matches measured skin more closely.

Any suggestions would be greatly appreciated.

thank you!
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