MOPs+ Fetch Attribute is just a convenience tool that pulls attributes from SOP geometry into DOPs. You can do this yourself either with a Geometry Wrangle (this is the fastest way) or with a SOP Solver DOP as w_maro suggested.
All you really need to do is use a bit of VEX to grab the attribute you want from the SOP geometry and apply it to the DOP geometry. Something like this:
toadstorm MOPs+ Fetch Attribute is just a convenience tool that pulls attributes from SOP geometry into DOPs. You can do this yourself either with a Geometry Wrangle (this is the fastest way) or with a SOP Solver DOP as w_maro suggested.
All you really need to do is use a bit of VEX to grab the attribute you want from the SOP geometry and apply it to the DOP geometry. Something like this: