Houdini 20.5 Qt 6 Builds ?-- What About Mac Silicon
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- yohandos
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- malexander
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Vulkan on Mac is done through an emulation layer, MoltenVK. While it's good at what it does, it's not just a drop-in replacement for a proper Vulkan implementation (there are various issues surrounding what it supports which need to be worked around, and the M1-4 GPUs have slightly different requirements). As 20.5 was a short development cycle, we did not have the time to integrate MoltenVK into Houdini for that version.
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- yohandos
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malexandernot only that
Vulkan on Mac is done through an emulation layer, MoltenVK. While it's good at what it does, it's not just a drop-in replacement for a proper Vulkan implementation (there are various issues surrounding what it supports which need to be worked around, and the M1-4 GPUs have slightly different requirements). As 20.5 was a short development cycle, we did not have the time to integrate MoltenVK into Houdini for that version.
I was about to purchase licences for my mac I won(t do it, for instance in cops, before it was slugguish and texture was red and now a big improvment or not only wirefrmae
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- liberalarts
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malexander
As 20.5 was a short development cycle, we did not have the time to integrate MoltenVK into Houdini for that version.
I'd be amazed if MoltenVK can handle everything you need. Just this past month [github.com]:
"Geometry shaders are awaiting completion of PR #1815, which has stalled due to lack of activity, contributions, and/or prioritized funding support for that feature."
Edited by liberalarts - Dec. 6, 2024 06:40:46
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- yohandos
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- malexander
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liberalartsmalexander
As 20.5 was a short development cycle, we did not have the time to integrate MoltenVK into Houdini for that version.
I'd be amazed if MoltenVK can handle everything you need. Just this past month [github.com]:
"Geometry shaders are awaiting completion of PR #1815, which has stalled due to lack of activity, contributions, and/or prioritized funding support for that feature."
Geometry shaders are a bit of a deprecated feature these days. Tessellation shaders can do almost everything geometry shaders could, and are more GPU friendly. We no longer use them in Vulkan. I'm also not surprised that there's little demand for them, as most Vulkan experts recommend not using them. Vulkan also relegated geometry shaders to be optional (in GL they were mandatory).
Edited by malexander - Dec. 7, 2024 16:48:41
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