Why is my SDF shape (from Copernicus) b&w in viewport?

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Hi lads,

Finally got around to prodding around COPs a bit, and I have a problem as seen in the image below, where the SDF shape itself seems busted in the viewport, but fine and interactive in the compositing view.


I'm on a laptop RTX 3070, I have the latest Nvidia 572.16 drivers. I imagine it's some sort of a problem with the viewport and volumes, but other pyro/volumes look normal...

Any assistance?

Attachments:
sdf shape.jpg (800.1 KB)

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Hello,

I had the same problem with the OpenGL viewport, switched it to Vulkan and this solved the problem.
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@zauberberg

Ah that's what it was, thanks. My bad, I thought Vulkan was auto-enabled in 20.5.
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