Hi lads,
Finally got around to prodding around COPs a bit, and I have a problem as seen in the image below, where the SDF shape itself seems busted in the viewport, but fine and interactive in the compositing view.
I'm on a laptop RTX 3070, I have the latest Nvidia 572.16 drivers. I imagine it's some sort of a problem with the viewport and volumes, but other pyro/volumes look normal...
Any assistance?
Why is my SDF shape (from Copernicus) b&w in viewport?
807 2 0-
- chilby
- Member
- 19 posts
- Joined: Oct. 2021
- Offline
-
- zauberberg
- Member
- 26 posts
- Joined: Nov. 2007
- Offline
-
- chilby
- Member
- 19 posts
- Joined: Oct. 2021
- Offline
-
- Quick Links

