APEX Skeleton blend not working with joint as control

   910   3   2
User Avatar
Member
23 posts
Joined: April 2015
Offline
Hello,
I have spend so many hours to figure out why i can blend skeleton poses using an abstract control, but if i use a joint as control it does not drive the blend.
I have attached a simple scene, maybe someone can give me an hint.
Thanks alot,
C.
Edited by CarloB - Feb. 12, 2025 13:37:38

Attachments:
APEX_skeleton_blend.hip (456.9 KB)

User Avatar
Staff
89 posts
Joined: Oct. 2023
Offline
Hi, it actually fairly straight forward to set this up. You simply convert the output t r or s to a float and use one of the components of the vector to drive the blends.

Here is an example.
Edited by william_harley - Feb. 13, 2025 02:44:24

Attachments:
APEX_skeleton_blendedit.hip (495.9 KB)

User Avatar
Member
57 posts
Joined: Aug. 2024
Offline
I made it work I've attached a file. Also check the william_harley skeleton_blend_setup_apex.hip file [www.sidefx.com] it is the more correct way to do skeleton blends specially if you have rotational values on your joints. And I would advise to add Guides.skel as most of the autorig nodes are now made to work with this setup and make your blend shape setup work with guides.skel aswell
Edited by MatijaK - Feb. 13, 2025 02:53:32

Attachments:
APEX_skeleton_blend02.hiplc (556.5 KB)

User Avatar
Member
23 posts
Joined: April 2015
Offline
Thanks a million guys!I was going mad on this!
Edited by CarloB - Feb. 13, 2025 06:49:57
  • Quick Links